Great!
This is a great game-- innovative and fun. The only thing I suggest is adding some sort of graphically representation of the explosions. Having the explosion-force be invisible is too passive-looking.
Great!
This is a great game-- innovative and fun. The only thing I suggest is adding some sort of graphically representation of the explosions. Having the explosion-force be invisible is too passive-looking.
Cool
Reminds me of "Out of this World" for SNES, in atmosphere AND difficulty. On some of the levels following that first boss, it's just too difficult to be enjoyable. But I like the look, and it's creative.
Amazing!
The voice-work was great, the graphics/lighting effects were great, the ambience was great, everything was very, very well done. Anabel is annoying though, and I totally would've been cool with letting her die horribly in the caverns alone. And why does every bad guy always say, "We are not so different, you and I".
Very well done.
Fun fun fun fun fun!
The perfect foil to totem destroyer--
Great engine, fun concept, hilarious sounds, nice music, and funny snoob-esque block facial expressions. Great job!
Very good
This is quite good-- you add enough new features to separate it from the first, but nt enough to make the game drastically different. If something's extremely good (the first one), there's no need to add too much.
The only semi-gripe I have is that the difficult of the levels don't really correspond to the level number. This is probably due to the fact that oftentimes you can beat a tough level with pure luck instead of skill. If you do the same thing often enough, you'll eventually win by the luck of the draw.
At the same time, this is a good thing. If you're stuck on a level, then you grow to hate it and you rejoice when you beat it out of pure luck.
Great job!
Very, very good
I don't hand out 10s often, but this game was perfect. It was simple, intuitive, original, and the visuals were very well done. I can't think of anything that I wasn't pleased with. Good job.
S'alright...
The gameplay is okay, slightly monotonous. Your "Mission to Saturn" was a little more interesting. Your strengths lie in the graphics and animations-- very, very solid and streamlined.
I'm not going to be an ass an point out that the planet you show in the beginning is apparently Saturn, but it is curious, since your "Mission to Saturn" game shows the same planet's rings in the background...I'm sure you know the difference, and there's just something we're missing.
Good, but flawed
Good take on the silhouette-fighting genre, good story, great animation, but too flawed to earn a higher score. As it has been said, jumping is a problem-- I assume that you're going for a more realistic jumping physics (having to stop and take a breather after landing, for example), but really, it's just frustrating.
The movement controls in general are poor-- I found myself falling, once again, into the spikes because the movement engine isn't terribly responsive.
Also, the dying animation and enemy-intros could have been a little faster. They became annoying and repetitive after seeing them three or four times.
But don't get me wrong-- this is a good effort, and with some movement engine tweaking, this could be great.
Eh...
It's good, but not particularly gratifying to play. This could be easily remedied by having health points, instead of the halting, frustrating "one-hit kill" system. Nice animations, of course-- but overall, it's too confining and the movement engine is a little sloppy.
Hmmm...
Surprisingly dissatisfying, for a game with a solid engine and promise. The level progression was monotonous, with each one almost exactly like the last. Perhaps adding some more elements or environmental hazards would help.
Male
Joined on 2/15/06