Great game, but as others have said, too short. The addition of melee weapons was great, and they worked well in this game. (i.e. in other games, if you try to use a melee weapon, you end up taking a hit, but not here)
The new weapons upgrade system was a lot of fun, and the weapons felt more "even" this time. (In the first Toxic Radd the fully upgraded flame thrower was far better than anything else.)
I would've appreciated an equivalent of the swat team guys from the first one-- they were fun to kill. But it's clear that you took the suggestions for the last game and made an effort to realize them. Great job!
Yes. What you said is what we did.
We seriously read and implement players suggestions.
But we just planned to reintroduce the olicemen on TR3... to guard the chemical mill... So, even if not all players liked them, we satisfy somebody who liked them as you!
Thanks for the 9!
This game is perfect, except for one tiny thing-- if you've destroyed all but one enemy, and you don't have any spike towers (or nukes), then you just sort of have to wait for him to run into, or do it yourself. It'd be nice if the game recognized that you only had one guy, and gave you another so that you could destroy them together.
This was a great game, and unlike many other top-down driving games, the car was easy to handle. The upgrades were fun, and the level progression made sense, for the most part.
The last few levels, however, were disproportionately easy (the grassy area). The cityscape right before became pretty difficult, but then the grassy area was a breeze.
SLightly too hard
Unforgiving gameplay, tiny platforms, iffy collision detection...
It was often easier to simply bypass all of the normal enemies by jumping down to the boss platform. And if that wasn't an option, it was easier to give up a life or two to run madly through the level.
The level landscape needs some work...
Fun game, nice graphics. Oh yeah,
Great game, until...
This game is a great D2-lite, complete with annoying Knockback! But really, very well done.
Except for one thing-- the last time I tried to reload my game, everything went haywire and all of my gear, gold, and unlocked levels disappeared. I still had my upgraded dragon/skills, but everything else is gone. Pretty bad bug.
This game is creepy, compelling, and not so difficult as to become frustrating. I think this last point is where is differs from many other games of the same genre; it was challenging, but I never felt like things didn't make sense. The clues were helpful and sensible. Great job!
If Primer and Portal got wasted, dressed up in blackface, then had sex, this game would pop out nine months later. Except replace the soothing voice of Portal with robotic gibberish.
The animations were good, the graphical style were okay, but I didn't like the story line as much as I wanted to. The puzzles weren't anything to write home about either, and I'm already in the middle of writing a letter home. Seriously, it would take no effort at all to include a summary of this game in the letter. But I won't.
Entertaining enough...but ricocheting bullets go "boink"??
This game was great, from the art to the power-ups. I appreciated the humor and the homage to newgrounds characters in general.
However, the weapons are not scaled appropriately. For example, the AK47 is far more useful than the bazooka. Once I got the turtle into "deep space", I could keep him up there for a very long time by hitting him with one AK47 bullet every time he came back into the screen. The bazooka, on the other hand, wasn't powerful enough to compensate for its small ammo capacity.
Also, once I had the tank and I was reaching 470,000 ft. plus, there was a lot of item-less airtime. It wasn't really a game at that point. So, the game pretty much plateaued in a big, big way at the end...but I guess that's appropriate, since there's nothing else to buy.
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